﻿namespace QuestFramework.Testing
{
    partial class DiceTest
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.rollDiceButton = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.label2 = new System.Windows.Forms.Label();
            this.numberOfSidesText = new System.Windows.Forms.TextBox();
            this.numberOfDiceText = new System.Windows.Forms.TextBox();
            this.label3 = new System.Windows.Forms.Label();
            this.rollResultLabel = new System.Windows.Forms.Label();
            this.shapeContainer1 = new Microsoft.VisualBasic.PowerPacks.ShapeContainer();
            this.lineShape1 = new Microsoft.VisualBasic.PowerPacks.LineShape();
            this.label4 = new System.Windows.Forms.Label();
            this.label5 = new System.Windows.Forms.Label();
            this.attackRollLabel = new System.Windows.Forms.Label();
            this.defenseRollLabel = new System.Windows.Forms.Label();
            this.combatButton = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // rollDiceButton
            // 
            this.rollDiceButton.Location = new System.Drawing.Point(197, 65);
            this.rollDiceButton.Name = "rollDiceButton";
            this.rollDiceButton.Size = new System.Drawing.Size(75, 23);
            this.rollDiceButton.TabIndex = 0;
            this.rollDiceButton.Text = "Roll Dice!";
            this.rollDiceButton.UseVisualStyleBackColor = true;
            this.rollDiceButton.Click += new System.EventHandler(this.rollDiceButton_Click);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(12, 35);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(131, 13);
            this.label1.TabIndex = 1;
            this.label1.Text = "Number Of Sides Per Dice";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(12, 9);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(83, 13);
            this.label2.TabIndex = 2;
            this.label2.Text = "Number Of Dice";
            // 
            // numberOfSidesText
            // 
            this.numberOfSidesText.Location = new System.Drawing.Point(150, 32);
            this.numberOfSidesText.Name = "numberOfSidesText";
            this.numberOfSidesText.Size = new System.Drawing.Size(100, 20);
            this.numberOfSidesText.TabIndex = 3;
            this.numberOfSidesText.Text = "6";
            // 
            // numberOfDiceText
            // 
            this.numberOfDiceText.Location = new System.Drawing.Point(150, 6);
            this.numberOfDiceText.Name = "numberOfDiceText";
            this.numberOfDiceText.Size = new System.Drawing.Size(100, 20);
            this.numberOfDiceText.TabIndex = 4;
            this.numberOfDiceText.Text = "1";
            // 
            // label3
            // 
            this.label3.AutoSize = true;
            this.label3.Location = new System.Drawing.Point(12, 70);
            this.label3.Name = "label3";
            this.label3.Size = new System.Drawing.Size(37, 13);
            this.label3.TabIndex = 5;
            this.label3.Text = "Result";
            // 
            // rollResultLabel
            // 
            this.rollResultLabel.AutoSize = true;
            this.rollResultLabel.Location = new System.Drawing.Point(147, 70);
            this.rollResultLabel.Name = "rollResultLabel";
            this.rollResultLabel.Size = new System.Drawing.Size(0, 13);
            this.rollResultLabel.TabIndex = 6;
            // 
            // shapeContainer1
            // 
            this.shapeContainer1.Location = new System.Drawing.Point(0, 0);
            this.shapeContainer1.Margin = new System.Windows.Forms.Padding(0);
            this.shapeContainer1.Name = "shapeContainer1";
            this.shapeContainer1.Shapes.AddRange(new Microsoft.VisualBasic.PowerPacks.Shape[] {
            this.lineShape1});
            this.shapeContainer1.Size = new System.Drawing.Size(284, 198);
            this.shapeContainer1.TabIndex = 7;
            this.shapeContainer1.TabStop = false;
            // 
            // lineShape1
            // 
            this.lineShape1.Name = "lineShape1";
            this.lineShape1.X1 = 6;
            this.lineShape1.X2 = 272;
            this.lineShape1.Y1 = 105;
            this.lineShape1.Y2 = 105;
            // 
            // label4
            // 
            this.label4.AutoSize = true;
            this.label4.Location = new System.Drawing.Point(13, 122);
            this.label4.Name = "label4";
            this.label4.Size = new System.Drawing.Size(59, 13);
            this.label4.TabIndex = 8;
            this.label4.Text = "Attack Roll";
            // 
            // label5
            // 
            this.label5.AutoSize = true;
            this.label5.Location = new System.Drawing.Point(12, 144);
            this.label5.Name = "label5";
            this.label5.Size = new System.Drawing.Size(68, 13);
            this.label5.TabIndex = 9;
            this.label5.Text = "Defense Roll";
            // 
            // attackRollLabel
            // 
            this.attackRollLabel.AutoSize = true;
            this.attackRollLabel.Location = new System.Drawing.Point(150, 122);
            this.attackRollLabel.Name = "attackRollLabel";
            this.attackRollLabel.Size = new System.Drawing.Size(0, 13);
            this.attackRollLabel.TabIndex = 10;
            // 
            // defenseRollLabel
            // 
            this.defenseRollLabel.AutoSize = true;
            this.defenseRollLabel.Location = new System.Drawing.Point(150, 144);
            this.defenseRollLabel.Name = "defenseRollLabel";
            this.defenseRollLabel.Size = new System.Drawing.Size(0, 13);
            this.defenseRollLabel.TabIndex = 11;
            // 
            // combatButton
            // 
            this.combatButton.Location = new System.Drawing.Point(197, 164);
            this.combatButton.Name = "combatButton";
            this.combatButton.Size = new System.Drawing.Size(75, 23);
            this.combatButton.TabIndex = 12;
            this.combatButton.Text = "Combat Roll";
            this.combatButton.UseVisualStyleBackColor = true;
            this.combatButton.Click += new System.EventHandler(this.combatButton_Click);
            // 
            // DiceTest
            // 
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
            this.ClientSize = new System.Drawing.Size(284, 198);
            this.Controls.Add(this.combatButton);
            this.Controls.Add(this.defenseRollLabel);
            this.Controls.Add(this.attackRollLabel);
            this.Controls.Add(this.label5);
            this.Controls.Add(this.label4);
            this.Controls.Add(this.rollResultLabel);
            this.Controls.Add(this.label3);
            this.Controls.Add(this.numberOfDiceText);
            this.Controls.Add(this.numberOfSidesText);
            this.Controls.Add(this.label2);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.rollDiceButton);
            this.Controls.Add(this.shapeContainer1);
            this.Name = "DiceTest";
            this.Text = "Dice Test";
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button rollDiceButton;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.TextBox numberOfSidesText;
        private System.Windows.Forms.TextBox numberOfDiceText;
        private System.Windows.Forms.Label label3;
        private System.Windows.Forms.Label rollResultLabel;
        private Microsoft.VisualBasic.PowerPacks.ShapeContainer shapeContainer1;
        private Microsoft.VisualBasic.PowerPacks.LineShape lineShape1;
        private System.Windows.Forms.Label label4;
        private System.Windows.Forms.Label label5;
        private System.Windows.Forms.Label attackRollLabel;
        private System.Windows.Forms.Label defenseRollLabel;
        private System.Windows.Forms.Button combatButton;
    }
}

